
Carlos E. Sosa
UX/GAME DESIGNER
ABOUT
I'm a designer passionate about crafting digital and physical experiences that are clear, intuitive, and deeply human-centered. With a background in interaction design, user research, and usability testing, I approach every project by focusing on how people interact with products in meaningful ways.
Recently, I’ve been diving into game design, driven by a passion for creating intuitive, immersive experiences. With a foundation on user-centered design principles, I bring a unique perspective to gameplay, designing engaging and natural interactions for players.
PORTFOLIO
Chill Box
The Chill Box is an Arduino-powered ambient device designed to reduce stress by playing calming nature sounds. Grounded in calm technology principles, it blends seamlessly into daily life to provide a non-intrusive sensory experience that promotes emotional well-being with minimal cognitive load.
Ostropolis
Ostropolis is a gamified mobile app that helps students balance their responsibilities by turning to-do lists into an engaging experience. As the lead for a collaborative group, you developed an app featuring rewards, progression tracking, and character customization to motivate task completion.
Inner Demons
Inner Demons is a 2D local multiplayer fighting game inspired by classic Mortal Kombat, focusing on mental health and internal struggles. Players battle using different stylized versions of the protagonist, "Carlos," which feature a unique pixelated, stop-motion aesthetic representing various mental states.


